This paper introduces the concept of Social Adaptability, a characteristic of games that are explicitly designed to function in changing social environments, and provides initial ...
Abstract. This paper describes Paradis-Net, a typed event-driven messagepassing interface for designing distributed systems. Paradis-Net facilitates the development of both peer-to...
This article demonstrates how a powerful and expressive ion from concurrency theory--monads of resumptions--plays a dual r^ole as a programming tool for concurrent applications. Th...
Eastern and Western cultures differ quite systematically in how they group objects, functions and concepts into categories [1,2,3]. This has implications for how navigation feature...
Abstract: Nautilus Event-driven Process Chains (N-EPCs) are a variant of Eventdriven process chains allowing multiple events between functions. This allows events to be used as tra...