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133
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CGF
2005
147views more  CGF 2005»
15 years 5 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
162
Voted
JOT
2007
123views more  JOT 2007»
15 years 5 months ago
The Systems Modeling Language for Products and Systems Development
In this paper we present an overview of the capabilities of the Systems Modeling Language (SysML.) SysML is a standard from the Object Management Group. It is geared toward increm...
Laurent Balmelli
KBS
2007
85views more  KBS 2007»
15 years 4 months ago
DR-BROKERING: A semantic brokering system
In this paper we study the brokering and matchmaking problem, that is, how a requester’s requirements and preferences can be matched against a set of offerings collected by a bro...
Grigoris Antoniou, Thomas Skylogiannis, Antonis Bi...
AUTOMATICA
2004
109views more  AUTOMATICA 2004»
15 years 4 months ago
Optimal stationary behavior for a class of timed continuous Petri nets
In this paper, we consider a deterministic timed continuous Petri net model where conflicts at places are solved by using stationary routing parameters. We show how to compute the...
Bruno Gaujal, Alessandro Giua
175
Voted
CAD
2004
Springer
15 years 4 months ago
Turtle geometry in computer graphics and computer-aided design
: LOGO is a programming language incorporating turtle graphics, originally devised for teaching computing to young children in elementary and middle schools. Here we advocate the u...
Ron Goldman, Scott Schaefer, Tao Ju