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DIGRA
2003
Springer
15 years 9 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
153
Voted
ECML
2003
Springer
15 years 9 months ago
Logistic Model Trees
Abstract. Tree induction methods and linear models are popular techniques for supervised learning tasks, both for the prediction of nominal classes and continuous numeric values. F...
Niels Landwehr, Mark Hall, Eibe Frank
EPIA
2003
Springer
15 years 9 months ago
Using CLIPS to Detect Network Intrusions
We describe how to build a network intrusion detection sensor by slightly modifying NASA’s CLIPS source code introducing some new features. An overview of the system is presente...
Pedro Alípio, Paulo Carvalho, José N...
ERSHOV
2003
Springer
15 years 9 months ago
On the Possibility of Provably Secure Obfuscating Programs
By obfuscation we mean any efficient semantic-preserving transformation of computer programs aimed at bringing a program into such a form, which impedes the understanding of its al...
Nikolay P. Varnovsky, Vladimir A. Zakharov
127
Voted
GECCO
2003
Springer
15 years 9 months ago
Methods for Evolving Robust Programs
Many evolutionary computation search spaces require fitness assessment through the sampling of and generalization over a large set of possible cases as input. Such spaces seem par...
Liviu Panait, Sean Luke