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SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
15 years 6 months ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
UM
2009
Springer
15 years 6 months ago
Narcissus: Group and Individual Models to Support Small Group Work
Long term group work by small teams is a central part of many learning and workplace activities. Widespread group support tools such as wikis, version control systems and issue tra...
Kimberley Upton, Judy Kay
SIGCOMM
2009
ACM
15 years 6 months ago
Resonance: dynamic access control for enterprise networks
Enterprise network security is typically reactive, and it relies heavily on host security and middleboxes. This approach creates complicated interactions between protocols and sys...
Ankur Kumar Nayak, Alex Reimers, Nick Feamster, Ru...
SIGCOMM
2009
ACM
15 years 6 months ago
GrassRoots: socially-driven web sites for the masses
Large, socially-driven Web 2.0 sites such as Facebook and Youtube have seen significant growth in popularity [5, 10]. However, strong demand also exists for socially-driven web s...
Frank Uyeda, Diwaker Gupta, Amin Vahdat, George Va...
SIGECOM
2009
ACM
91views ECommerce» more  SIGECOM 2009»
15 years 6 months ago
Destroy to save
We study the problem of how to allocate m identical items among n > m agents, assuming each agent desires exactly one item and has a private value for consuming the item. We as...
Geoffroy de Clippel, Victor Naroditskiy, Amy R. Gr...