Sciweavers

165 search results - page 23 / 33
» How to Teach Computing in AEC
Sort
View
DIGRA
2005
Springer
15 years 3 months ago
A Short and Simple Definition of What a Videogame Is
Videogames have been studied seriously only for a few years. So, we can wonder how we could use the recent academic works to approach new design methods. This article proposes a f...
Nicolas Esposito
AIM
2006
14 years 9 months ago
Unifying Undergraduate Artificial Intelligence Robotics: Layers of Abstraction Over Two Channels
Undergraduate Artificial Intelligence Robotics: Layers Of Abstraction Over Two Channels Frederick L. Crabbe Computer Science Department United States Naval Academy 572C Holloway Rd...
Frederick L. Crabbe
79
Voted
HRI
2009
ACM
15 years 4 months ago
Learning about objects with human teachers
A general learning task for a robot in a new environment is to learn about objects and what actions/effects they afford. To approach this, we look at ways that a human partner c...
Andrea Lockerd Thomaz, Maya Cakmak
EDUTAINMENT
2009
Springer
15 years 4 months ago
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Jon Preston, Briana Morrison
FLAIRS
2001
14 years 10 months ago
User-Agent Interactions in Mixed-Initiative Learning
Mixed-initiative learning integrates complementary human and automated reasoning, taking advantage of their respective reasoning styles and computational strengths in order to sol...
Dorin Marcu, Mihai Boicu, Gheorghe Tecuci