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IVA
2009
Springer
15 years 2 months ago
Turn Management or Impression Management?
We look at how some basic choices in the management of turns influence the impression that people get from an agent. We look at scales concerning personality, emotion and interper...
Mark ter Maat, Dirk Heylen
IJCAI
2007
14 years 11 months ago
Analogical Learning in a Turn-Based Strategy Game
A key problem in playing strategy games is learning how to allocate resources effectively. This can be a difficult task for machine learning when the connections between actions a...
Thomas R. Hinrichs, Kenneth D. Forbus
TEI
2010
ACM
128views Hardware» more  TEI 2010»
15 years 4 months ago
Texturing the "material turn" in interaction design
Advances in the creation of computational materials are transforming our thinking about relations between the physical and digital. In this paper we characterize this transformati...
Erica Robles, Mikael Wiberg
HICSS
2000
IEEE
141views Biometrics» more  HICSS 2000»
15 years 2 months ago
Turning Tacit Knowledge Tangible
People are able to determine whether or not a given document is interesting just by glancing through it. However, when asked to make explicit the rules upon which such a decision ...
Dick Stenmark
WWW
2005
ACM
15 years 10 months ago
User-centric Web crawling
Search engines are the primary gateways of information access on the Web today. Behind the scenes, search engines crawl the Web to populate a local indexed repository of Web pages...
Sandeep Pandey, Christopher Olston