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FSTTCS
2003
Springer
15 years 4 months ago
Pushdown Games with Unboundedness and Regular Conditions
We consider infinitary two-player perfect information games defined over graphs of configurations of a pushdown automaton. We show how to solve such games when winning condition...
Alexis-Julien Bouquet, Olivier Serre, Igor Walukie...
JELIA
2004
Springer
15 years 5 months ago
Representation and Complexity in Boolean Games
Boolean games are a class of two-player games which may be defined via a Boolean form over a set of atomic actions. A particular game on some form is instantiated by partitioning ...
Paul E. Dunne, Wiebe van der Hoek
CG
2006
Springer
15 years 1 months ago
Feature Construction for Reinforcement Learning in Hearts
Temporal difference (TD) learning has been used to learn strong evaluation functions in a variety of two-player games. TD-gammon illustrated how the combination of game tree search...
Nathan R. Sturtevant, Adam M. White
CHES
2000
Springer
111views Cryptology» more  CHES 2000»
15 years 4 months ago
How to Explain Side-Channel Leakage to Your Kids
This paper will attempt to explain some of the side-channel attack techniques in a fashion that is easily comprehensible by the layman. What follows is a presentation of three di...
David Naccache, Michael Tunstall
SI3D
2003
ACM
15 years 4 months ago
The MOVES institute's America's army operations game
: America’s Army If you go strictly by the number of young adults playing it at all hours, itʼs a success. But how does Americaʼs Army, the US Armyʼs free PC game strategic co...
Michael Zyda, Alex Mayberry, Casey Wardynski, Russ...