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ICC
2008
IEEE
168views Communications» more  ICC 2008»
15 years 4 months ago
A Balanced Tree-Based Strategy for Unstructured Media Distribution in P2P Networks
—Most research on P2P multimedia streaming assumes that users access video content sequentially and passively. Unlike P2P live streaming in which the peers start playback from th...
Changqiao Xu, Gabriel-Miro Muntean, Enda Fallon, A...
ACSAC
2004
IEEE
15 years 1 months ago
Extracting Attack Manifestations to Determine Log Data Requirements for Intrusion Detection
Log data adapted for intrusion detection is a little explored research issue despite its importance for successful and efficient detection of attacks and intrusions. This paper pr...
Emilie Lundin Barse, Erland Jonsson
GROUP
2010
ACM
14 years 7 months ago
Why it works (when it works): success factors in online creative collaboration
Online creative collaboration (peer production) has enabled the creation of Wikipedia and open source software (OSS), and is rapidly expanding to encompass new domains, such as vi...
Kurt Luther, Kelly E. Caine, Kevin Ziegler, Amy Br...
IJCV
2002
99views more  IJCV 2002»
14 years 9 months ago
Subjective Surfaces: A Geometric Model for Boundary Completion
We present a geometric model and a computational method for segmentation of images with missing boundaries. In many situations, the human visual system fills in missing gaps in ed...
Alessandro Sarti, Ravi Malladi, James A. Sethian
DIGRA
2005
Springer
15 years 3 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle