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WG
1995
Springer
15 years 9 months ago
Modular Decomposition of Hypergraphs
We propose an O(n4) algorithm to build the modular decomposition tree of hypergraphs of dimension 3 and show how this algorithm can be generalized to compute in O(n3k−5) time th...
Paola Bonizzoni, Gianluca Della Vedova
AIIDE
2008
15 years 7 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
ACL
2004
15 years 7 months ago
Long-Distance Dependency Resolution in Automatically Acquired Wide-Coverage PCFG-Based LFG Approximations
This paper shows how finite approximations of long distance dependency (LDD) resolution can be obtained automatically for wide-coverage, robust, probabilistic Lexical-Functional G...
Aoife Cahill, Michael Burke, Ruth O'Donovan, Josef...
FLAIRS
2004
15 years 7 months ago
Highway Vehicle Classification by Probabilistic Neural Networks
The Federal Highway Administration (FHWA) Office of Highway Planning requires states to furnish vehicle classification data as part of the Highway Performance Monitoring Systems (...
Valerian Kwigizile, Majura F. Selekwa, Renatus N. ...
ALENEX
2003
139views Algorithms» more  ALENEX 2003»
15 years 7 months ago
Interpolation over Light Fields with Applications in Computer Graphics
We present a data structure, called a ray interpolant tree, or RI-tree, which stores a discrete set of directed lines in 3-space, each represented as a point in 4-space. Each dire...
F. Betul Atalay, David M. Mount