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135
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CHI
2011
ACM
14 years 8 months ago
Usable gestures for blind people: understanding preference and performance
Despite growing awareness of the accessibility issues surrounding touch screen use by blind people, designers still face challenges when creating accessible touch screen interface...
Shaun K. Kane, Jacob O. Wobbrock, Richard E. Ladne...
142
Voted
CARDIS
2006
Springer
123views Hardware» more  CARDIS 2006»
15 years 8 months ago
Anonymous Authentication with Optional Shared Anonymity Revocation and Linkability
In this paper we propose three smartcard-based variants of anonymous authentication using unique one-time pseudonyms. The first variant can be used to authenticate a user. However,...
Martin Schaffer, Peter Schartner
153
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IJAMC
2007
152views more  IJAMC 2007»
15 years 4 months ago
Navigating a 3D virtual environment of learning objects by hand gestures
: This paper presents a gesture-based Human-Computer Interface (HCI) to navigate a learning object repository mapped in a 3D virtual environment. With this interface, the user can ...
Qing Chen, Abu Saleh Md. Mahfujur Rahman, Xiaojun ...
FPLAY
2008
15 years 6 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
ICMI
2003
Springer
116views Biometrics» more  ICMI 2003»
15 years 10 months ago
Interactive skills using active gaze tracking
We have incorporated interactive skills into an active gaze tracking system. Our active gaze tracking system can identify an object in a cluttered scene that a person is looking a...
Rowel Atienza, Alexander Zelinsky