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PERCOM
2006
ACM
14 years 9 months ago
Embedding expression: Pervasive computing architecture for art and entertainment
Pervasive computing's historical driver applications include environmental monitoring, safety and security, home and office productivity and guided experience of cultural act...
Jeff Burke, Jonathan Friedman, Eitan Mendelowitz, ...
ISWC
2002
IEEE
15 years 2 months ago
Micro-Accelerometer Based Hardware Interfaces for Wearable Computer Mixed Reality Applications
Human interaction with wearable computers is an important research issue, especially when combined with mixed reality (MR) applications. Natural and non-obtrusive means of interac...
Adrian David Cheok, Krishnamoorthy Ganesh Kumar, S...
IEE
2007
126views more  IEE 2007»
14 years 9 months ago
Computer games software factory and edutainment platform for microsoft .NET
— This paper presents an environment targeted at computer games development industrialization in the .NET Platform. A computer game product line definition and its architecture a...
André Wilson Brotto Furtado, André L...
DIGRA
2003
Springer
15 years 2 months ago
Wargaming and Computer Games: Fun with the Future
This essay explores aspects of the history of wargaming in order to develop fresh perspectives on the analysis of contemporary computer games. Wargaming is considered in relation ...
Patrick Crogan
OHS
2001
Springer
15 years 1 months ago
Using Structural Computing to Support Information Integration
Software engineers face a difficult task in managing the many different types of relationships that exist between the documents of a software development project. We refer to this...
Kenneth M. Anderson, Susanne A. Sherba