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CHI
2009
ACM
16 years 5 months ago
Comparing the use of tangible and graphical programming languages for informal science education
Much of the work done in the field of tangible interaction has focused on creating tools for learning; however, in many cases, little evidence has been provided that tangible inte...
Michael S. Horn, Erin Treacy Solovey, R. Jordan Cr...
PERSUASIVE
2009
Springer
15 years 11 months ago
Designing games to motivate physical activity
Engagement with computer games causes children and adolescent users to spend a substantial amount of time at sedentary game playing activity. We hypothesise that this engagement c...
Shlomo Berkovsky, Dipak Bhandari, Stephen Kimani, ...
ITRE
2005
IEEE
15 years 10 months ago
Some studies and lessons learned from ad hoc learning
This work proposes concepts, designs, experiences and lessons learned from some studies of ad hoc learning supported by wireless and mobile technologies. The ad hoc learning activi...
Chih-Yung Chang, Yuh-Shyan Chen, Tai-Chien Kao, Ja...
157
Voted
EUSFLAT
2009
177views Fuzzy Logic» more  EUSFLAT 2009»
15 years 2 months ago
Fuzzy Voxel Object
In this paper, computer vision and fuzzy set theory are merged for the robust construction of three-dimensional objects using a small number of cameras and minimal a priori knowled...
Derek Anderson, Robert H. Luke III, Erik E. Stone,...
ICWL
2010
Springer
15 years 3 months ago
An Open Model for Learning Path Construction
Learning path construction is a complex task. It involves formulating and organizing learning activities, defining ways to evaluate student learning progress and to match such prog...
Fan Yang, Frederick W. B. Li, Rynson W. H. Lau