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ATAL
2011
Springer
14 years 1 months ago
A computational model of achievement motivation for artificial agents
Computational models of motivation are tools that artificial agents can use to autonomously identify, prioritize, and select the goals they will pursue. Previous research has focu...
Kathryn Elizabeth Merrick
IAT
2007
IEEE
15 years 8 months ago
Behavioral Intelligence for Geospatial Agents in Urban Environments
Existing models of virtual humans in urban settings have largely focused on algorithmic or graphical efficiency. They look realistic but are relatively lacking as experimental too...
Paul M. Torrens
ACMACE
2004
ACM
15 years 7 months ago
Extending game participation with embodied reporting agents
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...
IAT
2010
IEEE
14 years 12 months ago
An Interactive Tool for Constrained Clustering with Human Sampling
Abstract--This paper describes an interactive tool for constrained clustering that helps users to select effective constraints efficiently during the constrained clustering process...
Masayuki Okabe, Seiji Yamada
AIIDE
2006
15 years 3 months ago
Normative Echoes: Use and Manipulation of Player Generated Content by Communities of NPCs
Normative Echoes is an interactive installation that explores ways to combine player-created content with procedural content. Animated autonomous agents inhabit virtual islands on...
Eric Baumer, Bill Tomlinson, Man Lok Yau, Thomas A...