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SIGGRAPH
2010
ACM
15 years 3 months ago
VideoMocap: modeling physically realistic human motion from monocular video sequences
This paper presents a video-based motion modeling technique for generating physically realistic human motion from monocular video sequences. We formulate the video-based motion mo...
Xiaolin Wei, Jinxiang Chai
CHI
1997
ACM
15 years 3 months ago
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
Recent work in computer input control has sought to maximize the use of the fingers in the operation of computer pointing devices. The main rationale is the hypothesis that the m...
Ravin Balakrishnan, I. Scott MacKenzie
96
Voted
CVPR
2011
IEEE
14 years 7 months ago
Simulating Human Saccadic Scanpaths on Natural Images
Human saccade is a dynamic process of information pursuit. Based on the principle of information maximization, we propose a computational model to simulate human saccadic scanpath...
Wei Wang, Cheng Chen, Yizhou Wang, Tingting Jiang,...
SI3D
2006
ACM
15 years 4 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
91
Voted
ECCV
2010
Springer
15 years 3 months ago
Efficient Inference with Multiple Heterogeneous Part Detectors for Human Pose Estimation
We address the problem of estimating human pose in a single image using a part based approach. Pose accuracy is directly affected by the accuracy of the part detectors but more acc...