Sciweavers

11612 search results - page 255 / 2323
» Human Computer Confluence
Sort
View
SIGGRAPH
1995
ACM
15 years 2 months ago
Animating human athletics
This paper describes algorithms for the animation of men and women performing three dynamic athletic behaviors: running, bicycling, and vaulting. We animate these behaviors using ...
Jessica K. Hodgins, Wayne L. Wooten, David C. Brog...
ICPR
2006
IEEE
16 years 7 days ago
Semantic Understanding of Continued and Recursive Human Activities
This paper presents a methodology for semantic understanding of complex and continued human activities. A context-free grammar (CFG) based representation scheme developed earlier ...
J. K. Aggarwal, Michael S. Ryoo
ICPR
2008
IEEE
15 years 5 months ago
A bottom-up, view-point invariant human detector
We propose a bottom-up human detector that can deal with arbitrary poses and viewpoints. Heads, limbs and torsos are individually detected, and an efficient assembly strategy is u...
Nicolas Thome, Sebastien Ambellouis
CA
1998
IEEE
15 years 3 months ago
Efficient Network Transmission of Virtual Human Bodies
Integrating virtual human's animation in networked virtual environments (NVEs) has the potential to create severe network load issues. In NVEs, users are represented by their...
Tolga K. Capin, Maja Jovovic, Joaquim Esmerado, Am...
ACMACE
2009
ACM
15 years 8 days ago
Getting acquainted in Second Life: human agent interactions in virtual environments
The paper investigates human agent interactions in virtual environments like Second Life. As interactions in such environments are inherently social, the agent should be able to p...
Christian Pallay, Matthias Rehm, Ekaterina Kurdyuk...