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AMDO
2004
Springer
15 years 7 months ago
Recognition and Tracking of the Members of a Moving Human Body
We present a method to solve the human silhouette tracking problem using 18 major human points. We used: a simple 2D model for the human silhouette, a linear prediction technique f...
Costas Panagiotakis, Georgios Tziritas
115
Voted
EUROGRAPHICS
2010
Eurographics
15 years 11 months ago
The Virtual Director: a Correlation-Based Online Viewing of Human Motion
Automatic camera control for scenes depicting human motion is an imperative topic in motion capture base animation, computer games, and other animation based fields. This challen...
Jackie Assa, Lior Wolf, Daniel Cohen-Or
143
Voted
CVPR
2008
IEEE
16 years 4 months ago
Discriminative local binary patterns for human detection in personal album
In recent years, local pattern based object detection and recognition have attracted increasing interest in computer vision research community. However, to our best knowledge no p...
Yadong Mu, Shuicheng Yan, Yi Liu, Thomas S. Huang,...
GRAPHITE
2003
ACM
15 years 7 months ago
Varying rendering fidelity by exploiting human change blindness
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Kirsten Cater, Alan Chalmers, Colin Dalton
133
Voted
SI3D
2009
ACM
15 years 9 months ago
Perceptually consistent example-based human motion retrieval
Large amount of human motion capture data have been increasingly recorded and used in animation and gaming applications. Efficient retrieval of logically similar motions from a l...
Zhigang Deng, Qin Gu, Qing Li