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HUC
1999
Springer
15 years 6 months ago
Using Spatial Co-location for Coordination in Ubiquitous Computing Environments
A problem in Ubiquitous Computing environments is the coordination of a multitude of different devices. This paper presents the RAUM1 -system that provides the basis for communicat...
Michael Beigl
CHI
2010
ACM
15 years 3 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
CHI
2007
ACM
16 years 2 months ago
Modeling human performance of pen stroke gestures
This paper presents a quantitative human performance model of making single-stroke pen gestures within certain error constraints in terms of production time. Computed from the pro...
Xiang Cao, Shumin Zhai
CHI
2005
ACM
16 years 2 months ago
Designing systems that direct human action
In this paper we present a user-centered design process for Active Capture systems. These systems bring together techniques from human-human direction practice, multimedia signal ...
Ana Ramírez Chang, Marc Davis
ACCV
2009
Springer
15 years 9 months ago
Human Action Recognition Using Pyramid Vocabulary Tree
The bag-of-visual-words (BOVW) approaches are widely used in human action recognition. Usually, large vocabulary size of the BOVW is more discriminative for inter-class action clas...
Chunfeng Yuan, Xi Li, Weiming Hu, Hanzi Wang