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CHI
2011
ACM
14 years 6 months ago
Evaluating video visualizations of human behavior
Previously, we presented Viz-A-Vis, a VIsualiZation of Activity through computer VISion [17]. Viz-A-Vis visualizes behavior as aggregate motion over observation space. In this pap...
Mario Romero, Alice Vialard, John Peponis, John T....
138
Voted
ACII
2011
Springer
14 years 2 months ago
Toward a Computational Model of Affective Responses to Stories for Augmenting Narrative Generation
Current approaches to story generation do not utilize models of human affect to create stories with dramatic arc, suspense, and surprise. This paper describes current and future wo...
Brian O'Neill
ICPR
2006
IEEE
16 years 3 months ago
Embodied Proactive Human Interface "PICO-2"
Abstract-- We are conducting research on "Embodied Proactive Human Interface". The aim of this research is to develop a new human-friendly active interface based on two k...
Hiroaki Omasa, Rin-ichiro Taniguchi, Ryo Kurazume,...
HRI
2010
ACM
15 years 4 months ago
The hesitation of a robot: a delay in its motion increases learning efficiency and impresses humans as teachable
If robots learn new actions through human-robot interaction, it is important that the robots can utilize rewards as well as instructions to reduce humans' efforts. Additionall...
Kazuaki Tanaka, Motoyuki Ozeki, Natsuki Oka
150
Voted
CVPR
2011
IEEE
14 years 10 months ago
From 3D Scene Geometry to Human Workspace
We present a human-centric paradigm for scene understanding. Our approach goes beyond estimating 3D scene geometry and predicts the “workspace” of a human which is represented...
Abhinav Gupta, Scott Satkin, Alyosha Efros, Martia...