Previously, we presented Viz-A-Vis, a VIsualiZation of Activity through computer VISion [17]. Viz-A-Vis visualizes behavior as aggregate motion over observation space. In this pap...
Mario Romero, Alice Vialard, John Peponis, John T....
Current approaches to story generation do not utilize models of human affect to create stories with dramatic arc, suspense, and surprise. This paper describes current and future wo...
Abstract-- We are conducting research on "Embodied Proactive Human Interface". The aim of this research is to develop a new human-friendly active interface based on two k...
If robots learn new actions through human-robot interaction, it is important that the robots can utilize rewards as well as instructions to reduce humans' efforts. Additionall...
We present a human-centric paradigm for scene understanding. Our approach goes beyond estimating 3D scene geometry and predicts the “workspace” of a human which is represented...
Abhinav Gupta, Scott Satkin, Alyosha Efros, Martia...