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PG
2002
IEEE
15 years 7 months ago
A Simple Method for Modeling Wrinkles on Human Skin
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are ...
Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita
SIGGRAPH
2010
ACM
15 years 7 months ago
Parametric reshaping of human bodies in images
We present an easy-to-use image retouching technique for realistic reshaping of human bodies in a single image. A model-based approach is taken by integrating a 3D whole-body morp...
Shizhe Zhou, Hongbo Fu, Ligang Liu, Daniel Cohen-O...
120
Voted
PG
2000
IEEE
15 years 7 months ago
Animation of Human Locomotion Using Sagittal Elevation Angles
This paper presents a data-driven procedural model for the kinematic animation of human walking. The use of data yields realistic looking gait, while the procedural model yields ï...
Harold C. Sun, Dimitris N. Metaxas
150
Voted
CA
1998
IEEE
15 years 6 months ago
Vision-Based Animation of Digital Humans
This paper presents a system for animating customized virtual humans using motion parameters estimated from multi-view image sequences. The advantage of our method is that the sub...
Ioannis A. Kakadiaris, Dimitris N. Metaxas
DSN
2004
IEEE
15 years 6 months ago
Experience with Evaluating Human-Assisted Recovery Processes
We describe an approach to quantitatively evaluating human-assisted failure-recovery tools and processes in the environment of modern Internet- and enterprise-class server systems...
Aaron B. Brown, Leonard Chung, William Kakes, Calv...