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MIG
2009
Springer
15 years 6 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
ICCV
2011
IEEE
13 years 12 months ago
Human Action Recognition by Learning Bases of Action Attributes and Parts
In this work, we propose to use attributes and parts for recognizing human actions in still images. We define action attributes as the verbs that describe the properties of human...
Bangpeng Yao, Xiaoye Jiang, Aditya Khosla, Andy La...
CHI
2009
ACM
16 years 14 days ago
Cost-effective wearable sensor to detect EMF
In this paper we present the design of a cost-effective wearable sensor to detect and indicate the strength and other characteristics of the electric field emanating from a laptop...
Cati Vaucelle, Hiroshi Ishii, Joseph A. Paradiso
TIP
2008
256views more  TIP 2008»
14 years 11 months ago
Image-Based Human Age Estimation by Manifold Learning and Locally Adjusted Robust Regression
Estimating human age automatically via facial image analysis has lots of potential real-world applications, such as human computer interaction and multimedia communication. However...
Guodong Guo, Yun Fu, Charles R. Dyer, Thomas S. Hu...
ISWC
2006
IEEE
15 years 5 months ago
Textile Pressure Sensor for Muscle Activity and Motion Detection
This paper presents a pure textile, capacitive pressure sensor designed for integration into clothing to measure pressure on human body. The applications fields cover all domains...
Jan Meyer, Paul Lukowicz, Gerhard Tröster