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CHI
2008
ACM
16 years 3 months ago
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities
We designed an activity-based prototyping process realized in the ActivityDesigner system that combines the theoretical framework of Activity-Centered Design with traditional iter...
Yang Li, James A. Landay
ACMACE
2009
ACM
15 years 7 months ago
Interactive fitness game for public places
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body...
Ekaterina Kurdyukova, Matthias Rehm
BC
2008
73views more  BC 2008»
15 years 3 months ago
Interaction of ON and OFF pathways for visual contrast measurement
We propose a novel model of visual contrast measurement based on segregated ON and OFF pathways. Two driving forces have shaped our investigation: (1) establishing a mechanism sele...
Heiko Neumann, Luiz Pessoa, Thorsten Hansen
CHI
2010
ACM
15 years 3 months ago
TOPAOKO: interactive construction kit
If you have a laser cutter, you can build your own TOPAOKO. We describe work in progress on TOPAOKO, an interactive construction kit that encourages experimentation and play with ...
Kuan-Ju Wu, Mark D. Gross
CHI
2007
ACM
16 years 3 months ago
Psychophysical elements of wearability
Wearable technology presents a wealth of new HCI issues. In particular, this paper addresses the impact of the physical interaction between the user's body and the device...
Lucy E. Dunne, Barry Smyth