This paper describes lessons learned in developing the linguistic, cognitive, emotional, and gestural models underlying virtual human behavior in a training application designed t...
Robert C. Hubal, Geoffrey A. Frank, Curry I. Guinn
We present a wizard of Oz framework for the simulation of locationbased mobile games. We explore briefly the methodological concept of Wizard of Oz and show, based on a case study...
Regina Bernhaupt, Stefan Jenisch, York Keyser, Man...
In this paper we propose an analytical approach based on models of human performance to evaluate workspace collaboration. Our results indicate that the approach: 1) facilitates th...
Loop-R is a real-time video performance tool, based in the exploration of low-tech, used technology and human engineering research. With this tool its author is giving a shout to ...
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...