: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
With an increasing number of devices that must be managed, the scalability of network and service management is a real challenge. A similar challenge seems to be solved by botnets ...
The abuse of online games by automated programs, known as game bots, for gaining unfair advantages has plagued millions of participating players with escalating severity in recent...
Steven Gianvecchio, Zhenyu Wu, Mengjun Xie, Hainin...
With the availability of affordable sensors and sensor networks, sensor-based human-activity recognition has attracted much attention in artificial intelligence and ubiquitous comp...
We map intrusion events to known exploits in the network attack graph, and correlate the events through the corresponding attack graph distances. From this, we construct attack sc...