Sciweavers

2564 search results - page 58 / 513
» Human Computer Interaction Based Intrusion Detection
Sort
View
PUC
2002
165views more  PUC 2002»
14 years 11 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
DSOM
2007
Springer
15 years 6 months ago
Botnets for Scalable Management
With an increasing number of devices that must be managed, the scalability of network and service management is a real challenge. A similar challenge seems to be solved by botnets ...
Jérôme François, Radu State, O...
CCS
2009
ACM
15 years 6 months ago
Battle of Botcraft: fighting bots in online games with human observational proofs
The abuse of online games by automated programs, known as game bots, for gaining unfair advantages has plagued millions of participating players with escalating severity in recent...
Steven Gianvecchio, Zhenyu Wu, Mengjun Xie, Hainin...
TKDE
2008
134views more  TKDE 2008»
14 years 11 months ago
Sensor-Based Abnormal Human-Activity Detection
With the availability of affordable sensors and sensor networks, sensor-based human-activity recognition has attracted much attention in artificial intelligence and ubiquitous comp...
Jie Yin, Qiang Yang, Jeffrey Junfeng Pan
ACSAC
2004
IEEE
15 years 3 months ago
Correlating Intrusion Events and Building Attack Scenarios Through Attack Graph Distances
We map intrusion events to known exploits in the network attack graph, and correlate the events through the corresponding attack graph distances. From this, we construct attack sc...
Steven Noel, Eric Robertson, Sushil Jajodia