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CHI
2009
ACM
16 years 7 months ago
Investigating computer game immersion and the component real world dissociation
In this paper we describe research being conducted to investigate the experience of computer game immersion, in particular the component "real world dissociation". Keywo...
Charlene Jennett, Anna Louise Cox, Paul A. Cairns
ICCV
2007
IEEE
16 years 8 months ago
An Interactive Approach to Pose-Assisted and Appearance-based Segmentation of Humans
An interactive human segmentation approach is described. Given regions of interest provided by users, the approach iteratively estimates segmentation via a generalized EM algorith...
Zhe Lin, Larry S. Davis, David S. Doermann, Daniel...
CW
2006
IEEE
16 years 13 days ago
An Interactive Mixed Reality Framework for Virtual Humans
In this paper, we present a simple and robust Mixed Reality (MR) framework that allows for real-time interaction with Virtual Humans in real and virtual environments under consist...
Arjan Egges, George Papagiannakis, Nadia Magnenat-...
SIGGRAPH
1997
ACM
15 years 10 months ago
Virtual voyage: interactive navigation in the human colon
Virtual colonoscopy is a non-invasive computerized medical procedure for examining the entire colon to detect polyps. We present an interactive virtual colonoscopy method, which u...
Lichan Hong, Shigeru Muraki, Arie E. Kaufman, Dirk...
ICPR
2002
IEEE
16 years 7 months ago
Interacting Multiple Model (IMM) Kalman Filters for Robust High Speed Human Motion Tracking
Accurate and robust tracking of humans is of growing interest in the image processing and computer vision communities. The ability of a vision system to track the subjects and acc...
Michael E. Farmer, Rein-Lien Hsu, Anil K. Jain