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CHI
2002
ACM
16 years 6 months ago
Physiological computing
This paper is concerned with how Physiological Computing (PC) and Brain-Computer Interfaces (BCI) may be used to enhance computer games. It is argued that PC offers a greater rang...
Jennifer Allanson, Gillian M. Wilson
HCI
2009
15 years 4 months ago
Models of Culture for Virtual Human Conversation
In this paper, we survey different types of Models of culture for virtual humans. Virtual humans are artificial agents that include both a visual human-like body and intelligent co...
David R. Traum
PUC
2002
165views more  PUC 2002»
15 years 6 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
CHI
2005
ACM
16 years 7 months ago
The human factors and ergonomics society perspective
We first describe the Human Factors and Ergonomics Society (HFES), then our challenges with respect to meeting the needs of multidisciplinary professionals. We discuss how HFES ha...
Arnold M. Lund, Lynn Strother, Wendy A. Rogers
GECCO
2004
Springer
156views Optimization» more  GECCO 2004»
15 years 12 months ago
Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation
We combine interactive evolutionary computation (IEC) with existing evolutionary synthesis software for the design of micromachined resonators and evaluate its effectiveness using...
Raffi R. Kamalian, Hideyuki Takagi, Alice M. Agogi...