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PPSN
1994
Springer
15 years 10 months ago
Genetic L-System Programming
We present the Genetic L-System Programming (GLP) paradigm for evolutionary creation and development of parallel rewrite systems (Lsystems, Lindenmayer-systems) which provide a com...
Christian Jacob
SIGGRAPH
1993
ACM
15 years 10 months ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D...
SPAA
1993
ACM
15 years 10 months ago
Supporting Sets of Arbitrary Connections on iWarp Through Communication Context Switches
In this paper we introduce the ConSet communication model for distributed memory parallel computers. The communication needs of an application program can be satisfied by some ar...
Anja Feldmann, Thomas Stricker, Thomas E. Warfel
STOC
1994
ACM
168views Algorithms» more  STOC 1994»
15 years 10 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
BIRTHDAY
2007
Springer
15 years 10 months ago
Deriving Specifications for Systems That Are Connected to the Physical World
Well understood methods exist for developing programs from formal specifications. Not only do such methods offer a precise check that certain sorts of deviations from their specifi...
Cliff B. Jones, Ian J. Hayes, Michael A. Jackson
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