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ECML
2007
Springer
15 years 4 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
3DPH
2009
207views Healthcare» more  3DPH 2009»
14 years 11 months ago
A 3D Human Brain Atlas
3D representations of human physiology provide interesting options in the field of education. Understanding the human brain seems to be much easier when the anatomical structure is...
Sebastian Thelen, Jörg Meyer, Achim Ebert, Ha...
ML
2002
ACM
128views Machine Learning» more  ML 2002»
14 years 9 months ago
A Simple Method for Generating Additive Clustering Models with Limited Complexity
Additive clustering was originally developed within cognitive psychology to enable the development of featural models of human mental representation. The representational flexibili...
Michael D. Lee
ESANN
2008
14 years 11 months ago
Learning to play Tetris applying reinforcement learning methods
In this paper the application of reinforcement learning to Tetris is investigated, particulary the idea of temporal difference learning is applied to estimate the state value funct...
Alexander Groß, Jan Friedland, Friedhelm Sch...
ICML
2004
IEEE
15 years 10 months ago
Learning to fly by combining reinforcement learning with behavioural cloning
Reinforcement learning deals with learning optimal or near optimal policies while interacting with the environment. Application domains with many continuous variables are difficul...
Eduardo F. Morales, Claude Sammut