A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
3D representations of human physiology provide interesting options in the field of education. Understanding the human brain seems to be much easier when the anatomical structure is...
Additive clustering was originally developed within cognitive psychology to enable the development of featural models of human mental representation. The representational flexibili...
In this paper the application of reinforcement learning to Tetris is investigated, particulary the idea of temporal difference learning is applied to estimate the state value funct...
Reinforcement learning deals with learning optimal or near optimal policies while interacting with the environment. Application domains with many continuous variables are difficul...