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» Human Face Reconstruction Using Bayesian Deformable Models
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FGR
2008
IEEE
285views Biometrics» more  FGR 2008»
15 years 3 months ago
Component-based registration with curvature descriptors for expression insensitive 3d face recognition
Deformations caused by facial expression variations complicate the task of 3D face registration which is vital for successful 3D face recognition systems. In this work, we propose...
Nese Alyüz, Berk Gökberk, Hamdi Dibeklio...
VW
1998
Springer
157views Virtual Reality» more  VW 1998»
15 years 1 months ago
Real Face Communication in a Virtual World
This paper describes an efficient method to make an individual face for animation from several possible inputs and how to use this result for a realistic talking head communication...
Won-Sook Lee, Elwin Lee, Nadia Magnenat-Thalmann
ICMCS
2006
IEEE
243views Multimedia» more  ICMCS 2006»
15 years 3 months ago
A Comparison of Three 3-D Facial Reconstruction Approaches
We compare three Computer Vision approaches to 3-D reconstruction, namely passive Binocular Stereo and active Structured Lighting and Photometric Stereo, in application to human f...
Alexander Woodward, Da An, Georgy L. Gimel'farb, P...
ICVGIP
2004
14 years 11 months ago
Facial Model Improvement Using 3D Texture Mapping Feedback
We present a method for improving a 3D facial model by interactive feedback of mapping a texture obtained from a 3D scanner. The method is based on extracting features from both 3...
Yongjie Liu, Anup Basu, Jong-Seong Kim
RT
2005
Springer
15 years 3 months ago
Estimation of 3D Faces and Illumination from Single Photographs Using A Bilinear Illumination Model
3D Face modeling is still one of the biggest challenges in computer graphics. In this paper we present a novel framework that acquires the 3D shape, texture, pose and illumination...
Jinho Lee, Hanspeter Pfister, Baback Moghaddam, Ra...