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DIMEA
2008
182views Multimedia» more  DIMEA 2008»
15 years 6 months ago
Achieving pervasive awareness through artwork
Aesthetics and ludic aspects of pervasive awareness applications make the awareness system more attractive and aesthetically pleasing to its users. The same objective can be achie...
Salah Uddin Ahmed
BCSHCI
2007
15 years 6 months ago
Calling time: an effective and affective evaluation of two versions of the MIT Beer Game
Playing a business game needs to be both educational and entertaining. Thus, evaluation of the experience of playing games needs to incorporate both effective and affective dimens...
Nicola Millard, Rosalind Britton
117
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BMCBI
2006
90views more  BMCBI 2006»
15 years 5 months ago
Dissecting trait heterogeneity: a comparison of three clustering methods applied to genotypic data
Background: Trait heterogeneity, which exists when a trait has been defined with insufficient specificity such that it is actually two or more distinct traits, has been implicated...
Tricia A. Thornton-Wells, Jason H. Moore, Jonathan...
HRI
2007
ACM
15 years 8 months ago
Interactive robot task training through dialog and demonstration
Effective human/robot interfaces which mimic how humans interact with one another could ultimately lead to robots being accepted in a wider domain of applications. We present a fr...
Paul E. Rybski, Kevin Yoon, Jeremy Stolarz, Manuel...
ACMACE
2007
ACM
15 years 9 months ago
Tangible comics: a performance space with full-body interaction
Tangible Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer ...
Özge Samanci, Yanfeng Chen, Ali Mazalek