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COMPUTER
2008
66views more  COMPUTER 2008»
15 years 4 months ago
Into the Wild: Low-Cost Ubicomp Prototype Testing
ions and techniques such as activity models, storyboards, and programming by demonstration (Y. Li and J. Landay, "Activity-Based Prototyping of Ubicomp Applications for Long-L...
Yang Li, James A. Landay
136
Voted
HUC
2010
Springer
15 years 3 months ago
Routine as resource for the design of learning systems
Even though the coordination of kids’ activities is largely successful, the modern dual income family still regularly experiences breakdowns in their practices. Families often r...
Scott Davidoff
CHI
2011
ACM
14 years 8 months ago
Fit4life: the design of a persuasive technology promoting healthy behavior and ideal weight
This is a critical design paper offering a possible scenario of use intended to provoke reflection about values and politics of design in persuasive computing. We describe the des...
Stephen Purpura, Victoria Schwanda, Kaiton William...
123
Voted
CHI
2011
ACM
14 years 8 months ago
Antiquarian answers: book restoration as a resource for design
As technologies age, they experience wear and degradation, sometimes resulting in loss of functionality. In response, parts are replaced and software is updated. Yet restorationâ€...
Daniela K. Rosner, Alex S. Taylor
123
Voted
CHI
2011
ACM
14 years 8 months ago
Identifying emotional states using keystroke dynamics
The ability to recognize emotions is an important part of building intelligent computers. Emotionally-aware systems would have a rich context from which to make appropriate decisi...
Clayton Epp, Michael Lippold, Regan L. Mandryk