This research characterizes the spontaneous spoken disfluencies typical of human-computer interaction, and presents a predictive model accounting for their occurrence. Data were c...
Revelation games are bilateral bargaining games in which agents may choose to truthfully reveal their private information before engaging in multiple rounds of negotiation. They a...
Abstract—Despite a long standing need to incorporate human factors into security risk analysis, taking a balanced approach to analysing security and usability concerns remains a ...
We describe a reputation-driven market that motivates human computation sellers (workers) to produce optimal levels of quality when quality is not immediately measurable and contr...