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NAACL
1994
14 years 11 months ago
Predicting and Managing Spoken Disfluencies During Human-Computer Interaction
This research characterizes the spontaneous spoken disfluencies typical of human-computer interaction, and presents a predictive model accounting for their occurrence. Data were c...
Sharon L. Oviatt
ATAL
2011
Springer
13 years 9 months ago
A study of computational and human strategies in revelation games
Revelation games are bilateral bargaining games in which agents may choose to truthfully reveal their private information before engaging in multiple rounds of negotiation. They a...
Noam Peled, Ya'akov (Kobi) Gal, Sarit Kraus
IEEEARES
2010
IEEE
15 years 4 months ago
Analysing and Visualising Security and Usability in IRIS
Abstract—Despite a long standing need to incorporate human factors into security risk analysis, taking a balanced approach to analysing security and usability concerns remains a ...
Shamal Faily, Ivan Flechais
KDD
2009
ACM
190views Data Mining» more  KDD 2009»
15 years 2 months ago
A reputation system for selling human computation
We describe a reputation-driven market that motivates human computation sellers (workers) to produce optimal levels of quality when quality is not immediately measurable and contr...
Trevor Burnham, Rahul Sami