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HRI
2006
ACM
15 years 9 months ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury
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HRI
2006
ACM
15 years 9 months ago
Developer oriented visualisation of a robot program
Robot programmers are faced with the challenging problem of understanding the robot’s view of its world, both when creating and when debugging robot software. As a result tools ...
T. H. J. Collett, B. A. MacDonald
HRI
2006
ACM
15 years 9 months ago
How contingent should a communication robot be?
The purpose of our research is to develop lifelike behavior in a communication robot, which is expected to potentially make human-robot interaction more natural. Our previous rese...
Fumitaka Yamaoka, Takayuki Kanda, Hiroshi Ishiguro...
ACMACE
2005
ACM
15 years 9 months ago
A pressure sensing floor for interactive media applications
This paper explores the design of a reconfigurable large-area high-resolution pressure sensing floor to help study human dance movement. By measuring the pressure of a user intera...
Prashant Srinivasan, David Birchfield, Gang Qian, ...
ICMI
2005
Springer
113views Biometrics» more  ICMI 2005»
15 years 9 months ago
Automatic detection of interaction groups
This paper addresses the problem of detecting interaction groups in an intelligent environment. To understand human activity, we need to identify human actors and their interperso...
Oliver Brdiczka, Jérôme Maisonnasse, ...