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CHI
2004
ACM
16 years 3 months ago
Designing the whyline: a debugging interface for asking questions about program behavior
Debugging is still among the most common and costly of programming activities. One reason is that current debugging tools do not directly support the inquisitive nature of the act...
Andrew Jensen Ko, Brad A. Myers
CHI
2002
ACM
16 years 3 months ago
The augurscope: a mixed reality interface for outdoors
The augurscope is a portable mixed reality interface for outdoors. A tripod-mounted display is wheeled to different locations and rotated and tilted to view a virtual environment ...
Holger Schnädelbach, Boriana Koleva, Martin F...
MHCI
2009
Springer
15 years 10 months ago
Expectations for user experience in haptic communication with mobile devices
The haptic modality – the sense of touch – is utilized very limitedly in current human-computer interaction. Especially in mobile communication, the haptic modality could prov...
Jani Heikkinen, Thomas Olsson, Kaisa Vää...
ACMACE
2005
ACM
15 years 9 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
145
Voted
MM
2003
ACM
161views Multimedia» more  MM 2003»
15 years 8 months ago
MuSA.RT: music on the spiral array. real-time
We present MuSA.RT, Opus 1, a multimodal interactive system for music analysis and visualization using the Spiral Array model. Real-time MIDI input from a live performance is proc...
Elaine Chew, Alexandre R. J. François