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VRST
2003
ACM
15 years 2 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
ICMI
2003
Springer
150views Biometrics» more  ICMI 2003»
15 years 2 months ago
Capturing user tests in a multimodal, multidevice informal prototyping tool
Interaction designers are increasingly faced with the challenge of creating interfaces that incorporate multiple input modalities, such as pen and speech, and span multiple device...
Anoop K. Sinha, James A. Landay
CSCW
2010
ACM
15 years 2 months ago
Sending mixed signals: multilevel reputation effects in peer-to-peer lending markets
Online peer-to-peer (P2P) lending organizations enable an individual to obtain an unsecured loan from a collection of individuals without the participation of a bank. Previous res...
Benjamin C. Collier, Robert Hampshire
WIKIS
2009
ACM
15 years 2 months ago
SAVVY Wiki: a context-oriented collaborative knowledge management system
This paper presents a new Wiki called SAVVY Wiki that realizes context-oriented, collective and collaborative knowledge management environments that are able to reflect users’ i...
Takafumi Nakanishi, Koji Zettsu, Yutaka Kidawara, ...
DESRIST
2009
Springer
79views Education» more  DESRIST 2009»
15 years 2 months ago
Power of peripheral designers: how users learn to design
In information system development, end-users often participate in design and in many cases learn to design their own system. Design, however, requires a distinct approach that use...
Yutaka Yamauchi