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CHI
2004
ACM
15 years 10 months ago
Labeling images with a computer game
We introduce a new interactive system: a game that is fun and can be used to create valuable output. When people play the game they help determine the contents of images by provid...
Luis von Ahn, Laura Dabbish
MHCI
2009
Springer
15 years 4 months ago
Ubikequitous computing: designing interactive experiences for cyclists
This paper charts the distinctive challenges of designing mobile experiences for cyclists and presents two studies of mobile cyclebased experiences: one a heritage tour; the other...
Duncan Rowland, Martin Flintham, Leif Oppermann, J...
CHI
2011
ACM
14 years 1 months ago
Is the media equation a flash in the pan?: the durability and longevity of social responses to computers
Research on social responses to computers often assesses only first-impression reactions during a single experimental session, providing limited knowledge about the lasting effect...
Laura M. Pfeifer, Timothy W. Bickmore
CHI
2005
ACM
15 years 10 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...

Publication
283views
13 years 8 months ago
Security and Surveillance
Human eyes are highly efficient devices for scanning through a large quantity of low-level visual sensory data and delivering selective information to one’s brain for high-level...
Shaogang Gong, Chen Change Loy, Tao Xiang