In this paper we argue that gestures based on nonaccidental motion features can be reliably detected amongst unconstrained background motion. Specifically, we demonstrate that hu...
Abstract. Due to its great ability of conquering clutters, which is especially useful for high-dimensional tracking problems, particle filter becomes popular in the visual trackin...
Much of the motion capture data used in animations, commercials, and video games is carefully segmented into distinct motions either at the time of capture or by hand after the ca...
Jernej Barbic, Alla Safonova, Jia-Yu Pan, Christos...
This paper describes a user interface for video chat that is capable of panning, tilting, and zooming (PTZ) operation using head tracking. The approach is to map a captured 3D pos...
Kota Yamaguchi, Takashi Komuro, Masatoshi Ishikawa
In gesture and sign language video sequences, hand motion tends to be rapid, and hands frequently appear in front of each other or in front of the face. Thus, hand location is oft...