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» Human Place Learning in a Computer Generated Arena
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JVCA
2006
206views more  JVCA 2006»
14 years 9 months ago
Realistic human hand deformation
d Abstract) Jieun Lee, Seung-Hyun Yoon, and Myunng-Soo Kim Seoul National University, KOREA We present a new approach to realistic hand modeling and deformation with real-time per...
Jieun Lee, Seung-Hyun Yoon, Myung-Soo Kim
CSCWD
2008
Springer
14 years 11 months ago
Educational technology for collaborative virtual environments
3D information systems for education must be investigated and adopted for a more involving form of learning. It is in this context that we propose the use of Second Life as an env...
Marcio Cunha, Alberto Barbosa Raposo, Hugo Fuks
68
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CHI
2007
ACM
15 years 10 months ago
Toolkit support for developing and deploying sensor-based statistical models of human situations
Sensor-based statistical models promise to support a variety of advances in human-computer interaction, but building applications that use them is currently difficult and potentia...
James Fogarty, Scott E. Hudson
CVPR
2008
IEEE
15 years 11 months ago
Context and observation driven latent variable model for human pose estimation
Current approaches to pose estimation and tracking can be classified into two categories: generative and discriminative. While generative approaches can accurately determine human...
Abhinav Gupta, Trista Chen, Francine Chen, Don Kim...
HCI
2011
14 years 1 months ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...