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» Human Place Learning in a Computer Generated Arena
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NIPS
2008
15 years 1 months ago
Goal-directed decision making in prefrontal cortex: a computational framework
Research in animal learning and behavioral neuroscience has distinguished between two forms of action control: a habit-based form, which relies on stored action values, and a goal...
Matthew Botvinick, James An
CHI
2007
ACM
16 years 5 days ago
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
iStuff Mobile is the first rapid prototyping framework that helps explore new sensor-based interfaces with existing mobile phones. It focuses on sensor-enhanced physical interface...
Rafael Ballagas, Faraz Memon, Rene Reiners, Jan O....
VRML
2003
ACM
15 years 5 months ago
Guiding visitors of Web3D worlds through automatically generated tours
Many Web3D sites do not offer sufficient assistance to (especially novice) users in navigating the virtual world, find objects/places of interests, and learn how to interact with ...
Luca Chittaro, Roberto Ranon, Lucio Ieronutti
EATCS
1998
250views more  EATCS 1998»
14 years 11 months ago
Human Visual Perception and Kolmogorov Complexity: Revisited
Experiments have shown [2] that we can only memorize images up to a certain complexity level, after which, instead of memorizing the image itself, we, sort of, memorize a probabil...
Vladik Kreinovich, Luc Longpré
EVOW
2010
Springer
15 years 3 months ago
Towards Automated Learning of Object Detectors
Recognizing arbitrary objects in images or video sequences is a difficult task for a computer vision system. We work towards automated learning of object detectors from video seque...
Marc Ebner