Sciweavers

304 search results - page 21 / 61
» Human Place Learning in a Computer Generated Arena
Sort
View
NIPS
2008
14 years 11 months ago
Goal-directed decision making in prefrontal cortex: a computational framework
Research in animal learning and behavioral neuroscience has distinguished between two forms of action control: a habit-based form, which relies on stored action values, and a goal...
Matthew Botvinick, James An
CHI
2007
ACM
15 years 10 months ago
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
iStuff Mobile is the first rapid prototyping framework that helps explore new sensor-based interfaces with existing mobile phones. It focuses on sensor-enhanced physical interface...
Rafael Ballagas, Faraz Memon, Rene Reiners, Jan O....
VRML
2003
ACM
15 years 2 months ago
Guiding visitors of Web3D worlds through automatically generated tours
Many Web3D sites do not offer sufficient assistance to (especially novice) users in navigating the virtual world, find objects/places of interests, and learn how to interact with ...
Luca Chittaro, Roberto Ranon, Lucio Ieronutti
92
Voted
EATCS
1998
250views more  EATCS 1998»
14 years 9 months ago
Human Visual Perception and Kolmogorov Complexity: Revisited
Experiments have shown [2] that we can only memorize images up to a certain complexity level, after which, instead of memorizing the image itself, we, sort of, memorize a probabil...
Vladik Kreinovich, Luc Longpré
94
Voted
EVOW
2010
Springer
15 years 29 days ago
Towards Automated Learning of Object Detectors
Recognizing arbitrary objects in images or video sequences is a difficult task for a computer vision system. We work towards automated learning of object detectors from video seque...
Marc Ebner