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» Human Place Learning in a Computer Generated Arena
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CHI
2004
ACM
16 years 4 days ago
Lessons learned using ubiquitous sensors for data collection in real homes
Interface design for the home requires a realistic understanding of the complexity and richness of the human activities that go on there; it is our goal to develop tools that enab...
Jennifer Beaudin, Stephen S. Intille, Emmanuel Mun...
CHI
2009
ACM
16 years 11 days ago
GestureBar: improving the approachability of gesture-based interfaces
GestureBar is a novel, approachable UI for learning gestural interactions that enables a walk-up-and-use experience which is in the same class as standard menu and toolbar interfa...
Andrew Bragdon, Robert C. Zeleznik, Brian Williams...
ACMIDC
2009
15 years 3 months ago
Children's programming, reconsidered: settings, stuff, and surfaces
The subject of children's programming has long been a vexed and controversial one in the field of educational technology. Debates in this area have typically focused on issue...
Michael Eisenberg, Nwanua Elumeze, Michael MacFerr...
AAAI
2007
15 years 2 months ago
A New Algorithm for Generating Equilibria in Massive Zero-Sum Games
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Martin Zinkevich, Michael H. Bowling, Neil Burch
INTETAIN
2009
Springer
15 years 6 months ago
Robosonic: Randomness-Based Manipulation of Sounds Assisted by Robots
In this text, we intend to explore the possibilities of sound manipulation in a context of augmented reality (AR) through the use of robots. We use the random behaviour of robots i...
Filipe Costa Luz, Rui Pereira Jorge, Vasco Bila