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» Human Place Learning in a Computer Generated Arena
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CHI
2002
ACM
15 years 10 months ago
Informing automatic generation of remote control interfaces with human designs
Embedded processors are making it possible for common appliances, such as cable boxes, microwaves and fax machines, to provide even more functionality. Unfortunately, as these app...
Jeffrey Nichols
ITICSE
2004
ACM
15 years 3 months ago
Generation as method for explorative learning in computer science education
The use of generic and generative methods for the development and application of interactive educational software is a relatively unexplored area in industry and education. Advant...
Andreas Kerren
ACL
2012
13 years 10 hour ago
Joint Learning of a Dual SMT System for Paraphrase Generation
SMT has been used in paraphrase generation by translating a source sentence into another (pivot) language and then back into the source. The resulting sentences can be used as can...
Hong Sun, Ming Zhou
ICPR
2006
IEEE
15 years 10 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
JVCA
2010
94views more  JVCA 2010»
14 years 8 months ago
A hybrid approach for simulating human motion in constrained environments
We present a new algorithm to generate plausible motions for high-DOF human-like articulated figures in constrained environments with multiple obstacles. Our approach is general ...
Jia Pan, Liangjun Zhang, Ming C. Lin, Dinesh Manoc...