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» Human Place Learning in a Computer Generated Arena
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NEUROSCIENCE
2001
Springer
13 years 10 months ago
Role of the Cerebellum in Time-Critical Goal-Oriented Behaviour: Anatomical Basis and Control Principle
The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
Guido Bugmann
GECCO
2010
Springer
191views Optimization» more  GECCO 2010»
13 years 11 months ago
Initialization parameter sweep in ATHENA: optimizing neural networks for detecting gene-gene interactions in the presence of sma
Recent advances in genotyping technology have led to the generation of an enormous quantity of genetic data. Traditional methods of statistical analysis have proved insufficient i...
Emily Rose Holzinger, Carrie C. Buchanan, Scott M....
SIGOPS
2011
210views Hardware» more  SIGOPS 2011»
13 years 1 months ago
Small trusted primitives for dependable systems
Secure, fault-tolerant distributed systems are difficult to build, to validate, and to operate. Conservative design for such systems dictates that their security and fault toleran...
Petros Maniatis, Byung-Gon Chun
CVPR
2007
IEEE
14 years 8 months ago
Automatic Face Recognition from Skeletal Remains
The ability to determine the identity of a skull found at a crime scene is of critical importance to the law enforcement community. Traditional clay-based methods attempt to recon...
Carl Adrian, Nils Krahnstoever, Peter H. Tu, Phil ...
CCS
2009
ACM
14 years 7 months ago
Automatic discovery of botnet communities on large-scale communication networks
Botnets are networks of compromised computers infected with malicious code that can be controlled remotely under a common command and control (C&C) channel. Recognized as one ...
Wei Lu, Mahbod Tavallaee, Ali A. Ghorbani