A vital goal of instruction is to enable learners to transfer acquired knowledge to appropriate future situations. For elementary school children in middle-high-SES schools, “exp...
Stephanie Siler, David Klahr, Cressida Magaro, Kev...
Within the Bluetooth mobile space, overwhelmingly large sets of interaction and encounter data can very quickly be accumulated. This presents a challenge to gaining an understandi...
Daragh Byrne, Barry Lavelle, Gareth J. F. Jones, A...
The game of Hex is a two-player game with simple rules, a deep underlying mathematical beauty, and a strategic complexity comparable to that of Chess and Go. The massive game-tree...
Embodied Conversational Agents (ECAs) are computer generated life-like characters that interact with human users in face-to-face conversations. To achieve natural multi-modal conve...
Hung-Hsuan Huang, Aleksandra Cerekovic, Kateryna T...
Classifying the dialogue act of a user utterance is a key functionality of a dialogue management system. This paper presents a data-driven dialogue act classifier that is learned ...
Kristy Elizabeth Boyer, Eun Y. Ha, Robert Phillips...