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UIST
1999
ACM
15 years 8 months ago
The Role of Kinesthetic Reference Frames in Two-Handed Input Performance
We present experimental work which explores how the match (or mismatch) between the input space of the hands and the output space of a graphical display influences twohanded input...
Ravin Balakrishnan, Ken Hinckley
ICMCS
1999
IEEE
137views Multimedia» more  ICMCS 1999»
15 years 8 months ago
Semantic Access to a Database of Images: An Approach to Object-Related Image Retrieval
Image retrieval has commonly been attempted using non-semantic approaches. It is clear though, that semantic retrieval is more desirable because it facilitates the user's tas...
Aleix M. Martínez, Joan R. Serra
MICCAI
1999
Springer
15 years 8 months ago
A 3d Puzzle for Learning Anatomy
We present a new metaphor for learning anatomy - the 3d puzzle. With this metaphor students learn anatomic relations by assembling a geometric model themselves. For this purpose, a...
Bernhard Preim, Felix Ritter, Oliver Deussen
ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
15 years 8 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
IUI
1998
ACM
15 years 8 months ago
Coherent Gestures, Locomotion, and Speech in Life-like Pedagogical Agents
Life-likeanimatedinterfaceagentsforknowledge-basedlearning environments can provide timely, customized advice to support students’ problem solving. Because of their strong visua...
Stuart G. Towns, Jennifer L. Voerman, Charles B. C...
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