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PETRA
2010
ACM
15 years 7 months ago
Blink and wink detection for mouse pointer control
A Human-Computer Interaction (HCI) system that is designed for individuals with severe disabilities to simulate control of a traditional computer mouse is introduced. The camera-b...
Eric Missimer, Margrit Betke
CLUSTER
2007
IEEE
15 years 7 months ago
Blutopia: Stackable storage for cluster management
— The complexity of today’s computer systems poses a challenge to system administrators. Current systems comprise a multitude of inter-related software components running on di...
Fábio Oliveira, Gorka Guardiola, Jay A. Pat...
IE
2007
15 years 7 months ago
Observing the learning curve of videogames in architectural design
This paper presents innovative research into the use of videogame environments within architectural design studios. In this context, 3D videogame environments encourage new unders...
Greg More, Andrew Burrow
FPLAY
2008
15 years 7 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
FPLAY
2008
15 years 7 months ago
Interactive accounting simulation environment for accounting education and training
In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
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