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ACMACE
2009
ACM
15 years 6 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
ACMACE
2009
ACM
15 years 6 months ago
Instantaneous saccade driven eye gaze interaction
In this paper, we introduce and evaluate a new Instantaneous Saccade (IS) selection scheme for eye gaze driven interfaces where the speed of the target selection is of utmost impo...
Oleg V. Komogortsev, Young Sam Ryu, Do Hyong Koh, ...
EICS
2009
ACM
15 years 6 months ago
A responsibility-based pattern language for usability-supporting architectural patterns
Usability-supporting architectural patterns (USAPs) were developed as a way to explicitly connect the needs of architecturally-sensitive usability concerns to the design of softwa...
Bonnie E. John, Len Bass, Elspeth Golden, Pia Stol...
EICS
2009
ACM
15 years 6 months ago
TnToolkit: a design and analysis tool for ambiguous, QWERTY, and on-screen keypads
The pervasive use of ambiguous keypads for mobile text entry necessitates examination of their performance characteristics. This paper presents TnToolkit – a self-contained tool...
Steven J. Castellucci, I. Scott MacKenzie
EICS
2009
ACM
15 years 6 months ago
An empirical comparison of "wiimote" gun attachments for pointing tasks
We evaluated and compared four input methods using the Nintendo Wii Remote for pointing tasks. The methods used (i) the "A" button on top of the device, (ii) the "B...
Victoria McArthur, Steven J. Castellucci, I. Scott...
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