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ACMACE
2005
ACM
15 years 5 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
ACMSE
2005
ACM
15 years 5 months ago
Facilitating and automating empirical evaluation
Through the automation of empirical evaluation we hope to alleviate evaluation problems encountered by software designers who are relatively new to the process. Barriers to good e...
Laurian Hobby, John Booker, D. Scott McCrickard, C...
ACMSE
2005
ACM
15 years 5 months ago
On developing a simple in-house digital library archive
Digital libraries (DLs) have become a major focus of information technology resources for organizations from academia, to the US Department of Defense to the archeological efforts...
Eric L. Brown, Luis G. Velazco, G. Kirksey, S. Ram...
GROUP
2005
ACM
15 years 5 months ago
FrameDrops: a mobile VideoBlog for workgroups and virtual communities
In this paper FrameDrops is presented. FrameDrops is a mobile VideoBlog—it allows users to capture videos and pictures on the move with modern mobile phones, and to send these d...
Tom Gross, Martin Kleppe
GROUP
2005
ACM
15 years 5 months ago
Instant messaging bots: accountability and peripheral participation for textual user interfaces
Over the last several years, studies of instant messaging have observed its increasing role in the workplace[1] and in social situations[2]. We propose that modifying applications...
Stephen Chan, Benjamin Hill, Sarita Yardi
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