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CHI
2009
ACM
16 years 5 months ago
Investigating computer game immersion and the component real world dissociation
In this paper we describe research being conducted to investigate the experience of computer game immersion, in particular the component "real world dissociation". Keywo...
Charlene Jennett, Anna Louise Cox, Paul A. Cairns
CHI
2003
ACM
16 years 5 months ago
Gummi: user interface for deformable computers
We show interaction possibilities and a graphical user interface for deformable, mobile devices. WIMP (windows, icons, mouse, pointer) interfaces are not practical on mobile devic...
Carsten Schwesig, Ivan Poupyrev, Eijiro Mori
CVPR
2009
IEEE
15 years 9 months ago
Fast human detection in crowded scenes by contour integration and local shape estimation
The complexity of human detection increases significantly with a growing density of humans populating a scene. This paper presents a Bayesian detection framework using shape and m...
Csaba Beleznai, Horst Bischof
103
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HCI
2009
15 years 2 months ago
cfHMI: A Novel Contact-Free Human-Machine Interface
Abstract. In this paper we present our approach for a new contactfree Human-Machine Interface (cfHMI). This cfHMI is designed for controlling applications
Tobias Rehrl, Alexander Bannat, Jürgen Gast, ...
FLAIRS
2006
15 years 6 months ago
Developing Aesthetic Computer Generated Drawings through Artificial Evolution
This paper discusses the production of visually appealing computer-generated images, through the emulation of human drawing techniques and artificial evolution. Employing a databa...
Kevin Moynihan