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CHI
1997
ACM
15 years 9 months ago
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
Recent work in computer input control has sought to maximize the use of the fingers in the operation of computer pointing devices. The main rationale is the hypothesis that the m...
Ravin Balakrishnan, I. Scott MacKenzie
CVPR
2011
IEEE
15 years 1 months ago
Simulating Human Saccadic Scanpaths on Natural Images
Human saccade is a dynamic process of information pursuit. Based on the principle of information maximization, we propose a computational model to simulate human saccadic scanpath...
Wei Wang, Cheng Chen, Yizhou Wang, Tingting Jiang,...
184
Voted
SI3D
2006
ACM
15 years 11 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
ECCV
2010
Springer
15 years 9 months ago
Efficient Inference with Multiple Heterogeneous Part Detectors for Human Pose Estimation
We address the problem of estimating human pose in a single image using a part based approach. Pose accuracy is directly affected by the accuracy of the part detectors but more acc...
IVC
2000
173views more  IVC 2000»
15 years 4 months ago
A computational approach to color adaptation effects
The human vision system has adaptation mechanisms that cannot be managed with the classic tri-stimulus color theory. The effects of these mechanisms are clearly visible in some we...
Daniele Marini, Alessandro Rizzi