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HUC
2005
Springer
15 years 4 months ago
Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game
This paper presents Treasure, an outdoor mobile multiplayer game inspired by Weiser’s notion of seams, gaps and breaks in different media. Playing Treasure involves movement in a...
Louise Barkhuus, Matthew Chalmers, Paul Tennent, M...
HUC
2005
Springer
15 years 4 months ago
Fast and Robust Interface Generation for Ubiquitous Applications
Abstract. We present Supple, a novel toolkit which automatically generates interfaces for ubiquitous applications. Designers need only specify declarative models of the interface a...
Krzysztof Gajos, David B. Christianson, Raphael Ho...
HUC
2005
Springer
15 years 4 months ago
Self-Mapping in 802.11 Location Systems
Location systems that are based on scanning for nearby radio sources can estimate the position of a mobile device with reasonable accuracy and high coverage. These systems require ...
Anthony LaMarca, Jeffrey Hightower, Ian E. Smith, ...
HUC
2005
Springer
15 years 4 months ago
Time, Ownership and Awareness: The Value of Contextual Locations in the Home
Abstract. Our goal in this paper is to clearly delineate how households currently manage communication and coordination information; this will provide practitioners and designers w...
Kathryn Elliot, Carman Neustaedter, Saul Greenberg
HUC
2005
Springer
15 years 4 months ago
DigiDress: A Field Trial of an Expressive Social Proximity Application
In May 2005 Nokia Sensor application (www.nokia.com/sensor) was launched, allowing mobile phone users to create digital identity expressions, seen by other users within Bluetooth r...
Per Persson, Jan Blom, Younghee Jung
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