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IBPRIA
2005
Springer
15 years 4 months ago
Robust Person-Independent Visual Sign Language Recognition
Sign language recognition constitutes a challenging field of research in computer vision. Common problems like overlap, ambiguities, and minimal pairs occur frequently and require...
Jörg Zieren, Karl-Friedrich Kraiss
INTETAIN
2005
Springer
15 years 4 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
INTETAIN
2005
Springer
15 years 4 months ago
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...
ISVC
2005
Springer
15 years 4 months ago
Rendering Optimizations Guided by Head-Pose Estimates and Their Uncertainty
In virtual environments, head pose and/or eye-gaze estimation can be employed to improve the visual experience of the user by enabling adaptive level of detail during rendering. In...
Javier E. Martínez, Ali Erol, George Bebis,...
NIME
2005
Springer
132views Music» more  NIME 2005»
15 years 4 months ago
SCUBA: The Self-Contained Unified Bass Augmenter
The Self-Contained Unified Bass Augmenter (SCUBA) is a new augmentative OSC (Open Sound Control) [5] controller for the tuba. SCUBA adds new expressive possibilities to the existi...
Juan Pablo Cáceres, Gautham J. Mysore, Jeff...
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